What is in this Save the Krusty Krab π database?
10 entriesClassesTen restaurant roles. Level 1 perks and Doubloon prices come from the class panel. Squidward's unlock price is the one that conflicts.33 entriesBadgesDay survival from Day 2 to Day 100, restaurant stars, party size, and class unlocks. Blurbs are the ones published with the badges.2 entriesMoneyRestaurant cash pays the Night Shop. Doubloons pay for classes and skins.9 entriesEntitiesHow recorded shifts deal with Plankton, the Dirty Bubble, Man Ray, the inspector, and the night slasher.7 entriesEquipmentKelp Shakes, extinguishers, the Orb of Confusion, and the other carried tools named on class cards.9 entriesMap & RoutesRegister, grill, assembly, drinks, fryer, trash, the shift clock, and the Night Shop.
Classes
ClassesFredStarter Trainee. Level 1 card: start with +15 Bonus Energy and no bonus item.ClassesSquidwardCashier whose Level 1 perk adds +2 dollars per order taken. Unlock price is disputed.ClassesJimCook for 150 Doubloons. Patties cook 25% faster, plus a 3-use Kelp Shake.ClassesSandyLine Cook for 300 Doubloons. Starts with 2 extra tray slots and a 3-use Xtreme Soda.ClassesPearlHost for 550 Doubloons. Pours sodas 25% faster and brings a Fire Extinguisher.ClassesPatrickJanitor for 850 Doubloons. Mops 25% faster and carries an Orb of Confusion.ClassesGaryServer for 1,000 Doubloons. Kelp Shake Machine cooldown is 25% shorter, and the Magic Conch can bring a teammate back.ClassesLarrySecurity for 1,300 Doubloons. One extra inventory slot and a 10-use Water Gun.
Badges
BadgesReach Day 2Survive until Day 2! Great start!BadgesReach Day 3Survive until Day 3!BadgesReach Day 4Survive until Day 4!BadgesReach Day 5Survive until Day 5!BadgesReach Day 6Survive until Day 6!BadgesReach Day 7Survive until Day 7! A whole week!BadgesReach Day 8Survive until Day 8!BadgesReach Day 9Survive until Day 9!
Money
Entities
EntitiesPlanktonSneaks in for the secret formula. Chase him and kick him out.EntitiesDirty BubbleA floating villain cleared with a mop or water gun.EntitiesMan RayZaps equipment and breaks tables. Drive him off, then repair the stations.EntitiesHealth InspectorFailing inspection is answered with a Nasty Patty dipped in the dumpster.EntitiesHash-Slinging SlasherNight threat around the dumpsters, more likely if trash is left inside.EntitiesTattletale StranglerDay 9 interrupt who applies Slowed. Find a police officer or use the Orb.EntitiesAnchovy rushA bus of anchovies with priority timers. Clearing the line keeps the restaurant open.EntitiesBubble Popping BoysThey interrupt service until you clear them.
Equipment
EquipmentKelp ShakeRestores energy during a shift. Jim starts with 3 uses. The machine has a cooldown.EquipmentXtreme SodaSandy's 3-use bonus. Card text: Gotta go fast.EquipmentFire ExtinguisherPearl's bonus item, and pillar extinguishers in the dining room.EquipmentOrb of ConfusionLeaves villains confused. Patrick starts with one. The storage room gets one after the anchovy night.EquipmentMagic ConchGary's bonus item. Brings a fallen friend back.EquipmentWater GunLarry's 10-use bonus. The card says protect or cause chaos.EquipmentMopCleans spills at night and pops the Dirty Bubble. Mopping Speed is a personal Night Shop perk.
Map & Routes
Map & RoutesHelp Wanted padGreen lobby pad outside the restaurant. Queues up to 4 players and opens Match Setup.Map & RoutesCash RegisterBoat-shaped register. TAKE ORDERS starts a ticket. The label counts open orders.Map & RoutesGrillCooks patties. A meter tracks doneness. Leaving a patty can start a fire.Map & RoutesAssembling tableStack the recipe, then press Ready. Clear resets a wrong tray.Map & RoutesPop and IceDrink station. Soda unlocks after Day 1. Pour, then Finish Pouring.Map & RoutesFryerCoral Bits. Fry Fries, then Finish Fries. Unattended bits can catch fire.Map & RoutesTrash bin and dumpsterBlue indoor bin during service. Bags go to the outdoor dumpster at night.Map & RoutesShift clockGolden wall clock. Punch in to start the day and again after the nightly checklist.
