Energy is the percent under the flexing-arm icon. It drops while you work, sprint, do chores, and take villain hits. Kelp Shakes, candy bars, and Night Shop restores fill it back up. The Kelp Shake Machine has a cooldown between uses. Gary cuts that cooldown by 25% and can revive a teammate, not himself.
At 0% you collapse. The screen reads PASSED OUT and Ran out of energy, with Return to Lobby and Revive. Revive is a Robux developer product. There is no gamepass list; the paid shortcuts are developer products. Named ones include Tier 1-3 Upgrade, Refresh Upgrades, Instant Kelp Shake, Xtreme Soda, Insta Clean, Insta Mop, Instant Orb of Confusion, Repair Table, Chocolate Bar, and Revive. Everything those skip can also be approached with restaurant cash at the Night Shop. This is a map of the buttons, not a recommendation to buy them.
Day 9 is where recorded runs empty the bar: the Strangler slows the crew and a grease fire spreads. Learn the pillar extinguishers before that day. They show a charge such as Fire Ext: 100%.
When the truck opens
The Night Shop is the food truck outside, starting on Day 3. Mr. Krabs pays for the first Grill Capacity upgrade. Later purchases use restaurant cash from the shift you just finished. Stock rotates. A complete price list was not published. Figures that were approximate in the sources stay approximate here: energy restores about +15, trash capacity about +50%, and a Doubloon pack around 7 when it is in the list.
| Category | Examples | Who it helps |
|---|---|---|
| Stations | Grill Capacity, soda capacity, fryer speed, order prep, extra slots | The whole crew |
| Speed | Mopping Speed and Mopping Speed II, pour speed, instant clean or mop | The buyer |
| Survival | Energy restore, teammate revive | The shift |
| Tools | Kelp Shakes, Canned Bread, energy drinks, Orb of Confusion, water gun | Whoever holds them |
| Capacity | Trash capacity, inventory space | Whoever buys it |
If patties are the thing you run out of, the next grill slot matters more than a cosmetic. If the Dirty Bubble or night spills eat the clock, mop speed matters more than another drink machine. Doubloon class unlocks are a different wallet. See Cash and Doubloons.
Night checklist before the clock
- Mop the marked spills.
- Wipe tables and workstations.
- Carry the trash bag to the dumpster. A heavy night of indoor trash makes the Hash-Slinging Slasher more likely, and an alert warns when he is close.
- Punch the shift clock only after those jobs are done.
The limited Kelp Shake face accessory, 7,500 copies and tied to a group join plus Day 5 in older notes, is reported at 0 remaining. Do not plan a run around claiming it.
